![]() ![]() "First, we looked at the overall layout of the city. How did the team work to put it all together, though, and make some semblance of a real-life city? "This game is bigger than Sunset Overdrive and has a different feel and pacing to it." "Sunset Overdrive taught us so much about traversing an open world and city with responsive mechanics and different ways that the player would think about it," Smith explained. As it turns out, much of it was taken from the framework of Sunset Overdrive. The game was in development for several years, and it shows – you can see a lot of care has been put into every move that Spidey makes. "What a great opportunity to bring Spider-Man to the PlayStation 4." "I almost couldn't believe it," said Smith. Shacknews spoke with Spider-Man director Ryan Smith at Insomniac Games to chat about some of the development processes that went toward bringing the upcoming heroic adventure to life. ![]() Echoes of 2014's Xbox One exclusive Sunset Overdrive can be felt within Marvel's Spider-Man, the PlayStation 4 Spidey adventure coming later this year. ![]()
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